Translate

Patreon

Patreon
Help Support Game Development!

Sunday, November 2, 2014

Fixed Link Sent

The fixed version now has a download link and has been sent out. Once again, check your spam folder and make sure it isn't marked as spam.

If you are one of the nearly 200 donators and did not receive ANY message make sure to e-mail me. Also e-mail any bugs to me at Cypresszeta@gmail.com

Please note that I HAVE been getting your messages, but as I'm getting quite a few it's unlikely I'll be able to respond individually to them. Please keep sending them. If there are any other bugs like this it's important that they get fixed promptly so I can move on to adding new content for the December release.

Thanks again to all contributors!

Notes and Head's Up:

If you were one of the hundred or so people who didn't get it last night, you should have it now. The beta is out!

Some notes:

The entrance to the smithy is broken. I'm going to compile a new beta with that fixed since it's a game-stopper, but you can use this save to bypass it for now:

https://www.dropbox.com/s/l0nx7x2q3tv5w3k/Save08.rvdata2?dl=0

A side note; if you were expecting the beta and didn't get it check your spam folder. Apparently some people got it flagged as spam. Please make sure it gets marked as 'not spam'.

If you did donate it and didn't get it after this and it wasn't in your spam folder, e-mail me at cypresszeta@gmail.com to me your e-mail address. I'll make sure you get it.

Saturday, November 1, 2014

Slight Beta Delay for Some

Hey all, there was a problem with the e-mail list of donators. Not to worry, I did have a backup - bad news, it's a tad old.

So I'm going to be going over Paypal and copying and pasting e-mail addresses. If you didn't get the beta you'll get it first thing tomorrow! My apologies for the slight delay.

It IS out. If you don't get it tomorrow and you've donated please send me a message! I'll make sure you do.

A special thanks goes out to Badkittygames for hosing the beta.

Friday, October 31, 2014

Release Tomorrow

Well it's cold and flu season. I got my flu shot but somehow managed to get myself sick anyway. So right now I'm full-on miserable.

Plus side: The game is playable, shops are remade, and it should be good to go for tomorrow. Armor and Weapons are fairly balanced, monsters are closer to where they should be and overall things are pretty good basics-wise.

Downside: Only bosses have special abilities right now, and they are not fully fleshed out. I'm remaking all the special abilities.

Downside Two: I have not done the thorough playtesting I usually do prior to release. My sincere apologies if there's more bugs than usual. I just don't have the energy right now. Your efforts as beta testers are especially appreciated right now. Thanks to your generous donations, I have spent... $4.75 on Steam. I'm not very good at spending money. I appreciate it though, you all have actually given quite a bit.

Now if you'll excuse me I'm gonna go watch Attack of the Killer Klowns from Outer Space. May your day be filled with spooky scary skeleton blowjobs!




Source of those spooky pictures here.

Monday, October 27, 2014

Simple stuff

For the past few days I've been working about eight hours a night on the game. Most of it is just boring, mindless copy/paste stuff that will soon be done, but some of it really just illustrates WHY VX Ace is so much better.

Tonight I came across a very simple script that allowed me to have limited supplies of items in shops. That means I can simply set something like the "Repairs Work Order" to only have one copy. Then I can simply set up a shop screen like any normal shop screen.

This is effectively what it looks like, with the relevant portion highlighted in red:




It's just any normal item shop. By contrast, I was limited in how many scripts I could use in VX Vanilla because adding, modifying, or altering any script was like playing a game of Jenga that almost always broke something somewhere. As a result I had to use a workaround with the ATS multichoice system because VX Vanilla only allowed four consecutive choices. That in itself took a long time to get working because it fought with another script system I couldn't afford to remove.

This is what that looked like:









It's simple and repetitive, but that took a lot of time to initially figure out and bugtest. And adding new stuff was a headache and a half. Now? I add a number to a few lists and that crap is done in a second. Even if you do RPG Maker programming yourself you've got to admit that the first option is VASTLY superior to the second. I can already do a ludicrous number of things I couldn't in RPG Maker VX Vanilla, and it's so easy that it's like...

I don't know. It's a feeling between relief and frustration. In a few minutes I can do things that took me days before.

One other thing I should mention. The reason why the Orb of Dominion system never got fully replaced was, essentially, the above reason. I eventually got a script to make it easier. After a LONG time of fighting with the damn system it even worked without breaking the game too much.

In the end, it ended up being VASTLY more complex than the above. All I wanted to do was make an item shop that substituted Orgasmic energy for cash and it eventually became a nightmare to work on.

Now I haven't found something for this version (though I did experiment with ATS's crafting system, it might be more in-depth than I want to get since all I really want to do is write) but then again I haven't really been looking.

The focus right now has been entirely on modernizing things. As a part of that I had to fix the shops, as the database had been redone.

It took me roughly ten minutes to plug in that script, get it working, and get that shop running. It has caused no problems or bugs whatsoever.

That is how much fucking easier it is for me. It's almost painful in a way that's hard to express while also being a relief.

I dunno. But while the 0.4 Ace release won't be much different than the 0.4b release, the December release is going to be a whole new game, better in every possible way.

Now if the game only let me edit dialogue or nametags en masse. Oh well. Only the Dwarven area is left in terms of updating dialogue, then I'll be doing multiple playthroughs and tweaking bugs and improving things.

Since this nonsense is probably boring you have some delightful concept sketches done by Mindwipe. These are of the Redheaded Baker's Daughter and Blowjob Chef of Sayda, two girls you fans have wanted. The art for them is already done.

Initial concept sketch of the baker's daughter:




Finalized designs (with a slightly plumper Baker's Daughter, as she's based on a meme where she's supposed to be plump): 


Scene concept sketches:







Anyway, that's all for now! Look forward to the 1st, donators! Everyone else, December will rock.



Thursday, October 23, 2014

Donator's Beta Release on the 1st of November

Well as of tonight I can say one thing with confidence:

You can play the game up until the current story is complete without bugs crashing the game in the new system (if you just play through straight without TRYING to break the game).

This doesn't mean stuff is complete though! I will have to crunch hard for the rest of the week on this because a few things still need doing.

These things are:

1: Rebuilding all shops in the game

2: Rebalancing weapons, armor, levels, and characters (about 30% done)

3: Balancing XP ratios by area

4: Add all new picture and text sets to the game (Mostly complete until Sayda)

HOWEVER, I'm actually very confident that I can get this done by the 1st of November. Why? Because all the groundwork is properly laid, the system is carefully and properly rebuilt, and I've already completed a few simple playtests.

As such I'm going to make a donators-only beta release We'll call 0.4 Ace.

This will NOT include new content for the most part. This release will purely be a bug testing release (though I'll try to squeeze a few extras in). The game has swapped platforms and as such will probably be broken in a few areas. I need YOUR help to make sure it is working right.

Remember, donations of ANY amount allow someone access to the betas.

By and large the game will look very similar to the last released version. Worry not. Next month will be devoted to building the city of Bilbao and the adventure there, as well as adding in all the art that has been completed since the last release, and that's quite a bit!

If you aren't interested in beta testing what is essentially the same game as last time you're better off waiting until Ver 0.5 in a short while. That will probably be somewhere in December.


To wet your appetite for more, have this nice sketch done by Mindwipe of the Baker's Daughter and Saydan Chef! The sex scenes for these two are already done and WILL be in Ver 0.5.



It won't be long now! Look forward to it!



Monday, October 20, 2014

Love

On a subject that has nothing to do with this game but a great deal to do with what matters to me, I love my girlfriend a great deal.

Happy birthday. When you do your silly regular check of this blog that I so rarely update I hope that this message is a pleasant surprise.