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Tuesday, December 31, 2013

Happy New Year!

A Happy New Year to everybody!

2014 will be a good year for the Overwhored project. Most of the vital art is done, I'm finally skilled enough with art to do a bit myself for the game, and the rebuild of the system is done.

Recent updates:

I started on the Pirate Captain Titjob picture a while ago, messed it up and had to start from scratch. I now have it drawn and inked; flat colors and shading will come next. Here's a quick preview.

The Pirate captain sprite, before and after some quick work to emphasize her cleavage, and one of the five variations on the picture:






Keep in mind I am NOT a professional artist like the art team. Criticism is welcome as long as it's constructive. I want the best art in the game I can put there.

The most important recent update is the music. Which is to say there's all new music. I finally found a good artist who puts their music up for open use.

The old music was purchased with my own money prior to donations being a thing. It looked good in the previews. Unfortunately, I spent $70 on precisely the songs you heard in the game. The rest weren't from the same artist and were so bad they were unusable.

I may use some of the old songs still, but I'm not sure. Personally I'm sick of hearing them but let me know if you've got a favorite or two.

I do need your feedback for one more thing, however.

I can fit a couple of monstergirls in the game. Which types do you want to see?

One proviso: I will NOT do succubi. Personal preference.

Actual appearance in the game depends on what sprites I can alter or find for that type of monstergirl, but I'm open to any suggestion except for the one above.

Tuesday, December 24, 2013

Working Release Date

If you saw this morning's comment, please ignore it. There was a linguistic misunderstanding. If you didn't, don't sweat it.

For those of you out there who keep asking me what this new version will include and when it will be out:

One brand new heroine you can capture.

Three new cities.

Three new dungeons.

An option to skip to the latest chapter.

Completely rebuilt maps everywhere.

The option to kill or leave alive citizens in the first village.

A nice boat.

A titjob from a sexy pirate captain drawn by me!

A whole new opening with art done by the amazing artist Sleepymaid.

Art for the slave pits done by Sleepymaid.

Rewritten sex scenes.

And so, so much more.

This took a long time because the entire game basically had to be entirely rebuilt and I've been sick as heck lately. However, I'm confident we can get a release to you during the month of February. I'll be trying for the 1st, but it may be later in that month.

Thanks for waiting everyone. Let me know your feedback below.


Friday, December 20, 2013

Shopkeeper Name Chosen!

Congratulations to an anonymous poster. Thalia is the name of a Greek muse responsible for comedy and  and a form of poetry called Idyllic poetry dedicated to daily life, rather than heroic epics. Because so many names in the game are from the Mediterranean region, Thalia is a good fit.

Some fun runners up:
Alyssandra

 Karine

Kylie

Sunna

Parley (I consider this to be a close second.)

---

I may use those names for some other characters in the future. Thanks for the suggestions!

Wednesday, December 4, 2013

Shopkeeper Name

Sick or not, work has resumed! Some new maps are done and I'm working to integrate some of the new artwork in the game.

However, one thing I would like to do I want to leave up to you, the fans. Recently we've added name tags to all dialogue. The Shopkeeper who runs your business has no name. I'd like to give her one.

Please leave suggestions below, and I'll select my favorite to put in the game!

Saturday, November 30, 2013

Status Update

Sorry for not posting anything for a while. I've been pretty sick lately and I've been putting off doing blog posts due to general tiredness and dealing with side effects of medications I've been taking. Seems like I have a hospital appointment every day now, and enough lab visits that I feel like I'm getting poked with needles almost as much as I did training to use IVs. Fortunately I don't have to pay for any of it. One of those side-benefits of being a Veteran. On the plus side, I don't think I'm any more likely to die anytime soon than anyone else is. So don't worry about me disappearing due to a sudden bout of critical existence failure.

I currently have no timeline for the game, as I have no idea what my schedule will be like. I'm doing my best to try to do some work on it, but my energy is right about zero at the moment.

Don't worry about the game disappearing though. Development hasn't halted, and your donations are still being used to create new sweet art for scenes in the game.

A preview for the new opening CG art done by Sleepymaid:



There are other versions, and they are awesome! Boob Rubbing is a go!

The slave pits also have a picture now, as was originally intended. I'm not going to post a preview for that one though!

Wednesday, November 6, 2013

Sleepymaid Art Stream Mk. 2

If you missed the first one, don't miss this one!

Wanna see how the art for Overwhored is made? My friend, the talented artist Sleepymaid, is streaming the process of making art for the game right now!

Hop on if you want to watch!

http://www.livestream.com/sleepymaid/

Tuesday, November 5, 2013

On Writing

Writing, like art, is a skill that takes time and effort to cultivate. A lot of people think they are writers because they can put text on a page, but doing it well is a world apart.

My post can't make you a writer. I'm not secretly a world-famous published author. The subject is one that takes years to get good at. Hopefully it will help you get a start, however.

First off. What is a story? Believe it or not writers who are either college professors (where people are required to read their books) and unemployed coffee house writers (who don't actually write books) have a lot of arguments about this subject.

For the purpose of this post, I'm going to define it as a sequence of events with a clear beginning and end.

Thus, "A man walks" is not a story. "A man walks across a room and gets to the other side." Is a story. Any sequence of events with a clear beginning and end is a story.

Of course, "A man walks across a room and gets to the other side" is boring. That's why you have goals, and conflict.

A goal is something the hero wants, and conflict is what stands in his or her way. Conflict is the fuel of a story. A goal is the end of a story.

The type of goal and conflicts you choose are what define your genre. For instance, "Indiana Jones walks into the temple and evades the traps (conflict) to get the golden idol (goal) and acquires it" makes it an action/adventure story. If the place is filled with traps that require gruesome sacrifice and his goal is just to survive, that's the plot of SAW. A man walks into a ballroom and sees a girl he's desperately in love with, but the dastardly bad boy is already seducing her. He manages to kick him off a balcony and ravage her flower of passion in a back room. That's essentially a harlequin romance. If he walked into the same room with a swingy pendant and fucked her pussy hard, that's an Erotic Mind Control story. (The main difference between porn and a harlequin romance novel is that one is slightly more flowery with the prose)

On the other hand, if you want to do Lovecraftian Horror:


This is the basic story structure of any story. You don't have to have a man or a room, just some sort of clear beginning and ending, and a person pursuing a goal and either accomplishing or failing at it.

The key to a novel or any longer story that often confuses people is that it doesn't feel like it's that clear. It is.

The trick is that they don't just use ONE story, they use several. They use one big goal and conflict, and along the way they use several smaller ones as stumbling blocks.

For instance, Indiana Jones goes into the idol and gets it, only to have it taken by that dastardly Nazi, whom he must pursue. That sets up the big plot arc, which is resolved when the Nazi Archaeologist dies at the arc. There's also a romance subplot.

OUTLINING:

This is where outlining comes in. You don't need a big backstory when you start (and you might not need one at all). Instead, you need a few 'a man walks into a room and gets to the other side' simple plots.

You lay down the primary one.

Primary:
Conflict: Indiana Jones wants to into Archaeology but those Nazis won't let him
Goal: Nazis want that sweet ass blingy arc but Indy says no way
Resolution: Nazis melt

Then along the way, you nest several smaller ones in as obstacles that impede that primary goal. For instance, the sequence where Indy has to get past the snakes and figure out the sunlight puzzle, the romance subplot, and so on.

The hero doesn't HAVE to succeed, and in fact can try and fail at their primary goal more than once, because as long as they survive the next time they'll try harder. (This is actually written into the three act structure of most movies.) So you can even reuse the same goal, provided that instead of raiding a tomb in Egypt and getting shot at he's fistfighting Nazis on a landing strip.

If you want to get a feel for how this works, look at at any book or movie and pay attention and you can actually see the "man walks across a room and gets to the other side" level plots.

The process of writing a longer story is literally just nesting a bunch of simple stories into one another like a Russian Doll.

Writing is a lot more complex than this. If you want to write, that's your first goal. See if you can watch a movie or read a book (or several, have a movie day!) and pick out the simple plots from it. Take a notepad and a pen, and mark them down as you see them, as well as their resolution.

Being able to see the plots is where you start if you want to write them.

And yes, this is work. I read a novel every single day. It only takes me about an hour or two if it's a normal book, but I do read a book a day, and I have a rather large movie collection.

So read. Watch. Study.

My next post will tackle how you add in detail, discuss how I use this process with Overwhored and in games, as well as some more complex story discussion.

Further Reading:

The Hero With a Thousand Faces by Joseph Campbell: This book explains how ancient myths tended to follow the same structures and breaks them all down. Do NOT take this as a writing manual. It is not a step by step guide to making a story. It simply helps you see and understand the plots. If you are curious how a story would look if you had it play out in a movie, watch the original trilogy of Star Wars. It's basically a literal step by step copy of the structure described in the book. Note that it might help to just read a thorough summary, because the author tends to get rather pseudophilosophical and uses some annoying prose. It's still an important book you should read, though.

This entire website:
http://www.writingexcuses.com/
Three highly skilled published authors discuss writing on their podcast. Listen to ALL of it. It's good.