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Saturday, January 10, 2015

Bugfix Three

The latest bugfix is in. I wasn't able to get everything in due to work, but it covers a boatload of little stuff.

Same link as always.

This should be the last link before the next biggish release which'll include the cowgirl farm, battle scene, and so on.

Thanks a bunch for all the support on Patreon! I really need to make a $20 reward tier. Feel free to suggest some ideas below. I'll e-mail the rewards you earned at the end of the month.

23 comments:

  1. What about being allowed to design girls to fill the cowgirl farm? could be OCs that the Overmind has to defeat or recruit then they get the treatment.

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  2. I have a suggestion for the Sayda chapter. When the player is told the Tasa escaped from the Bandit camp, maybe there could be a choice between capturing her again and simply continuing with the story.

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  3. Just finished playing 0.5 i'm Really Enjoying the Storyline and the sex LOL 2 things i never thought id say at the same time ..oh well cant wait til the next part is uploaded

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  4. patch notes for the bugfix please?

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  5. I have a question... when you first enter the graveyard there are the two stone doors to the left and the right of the first one you open... is there a way to open them?

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    Replies
    1. I was wondering the same thing, also about the coffin in the back of the room you fight the necromancer dark elf in

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  6. I found a bug. Even tho I killed almost everyone in the first village they are all back alive when I go back to visit and Kael still tells me the village is empty

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  7. " The option to corrupt the Sayda Princesses and build a cowgirl farm. This would let you bang both princesses."
    whether it is possible in this version?

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  8. I see you fixed the problem with scrolls and being given a Mega Potion. The 4 gold bars still show up as a blank item when you obtain them in the goblin base.

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  9. Found a few more minor bugs. When you enter the training hall of your barracks at the tower, instead of showing up at the entrance, the Overmind starts out on top of a training dummy. Also, in the sex scene with the baker's daughter in your tower, the word concentrate is misspelled a couple of times.

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  10. I'm eager for that cowgirl farm release! Daydreaming about it just isn't enough lol

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  11. Is there a way to skip past the dwarf chapter from the start in this new version? I've played through the game twice now, and I'm not all that interested in a third.

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  12. Is there a scene with all 3 slaves pregnant?

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  13. im pretty sure that there is a bug where you can no longer use any abilities like fight harder as they are not showing up at all

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  14. I know this is very minor thing but currently i don't see any difference between cleaned up castle vs not cleaned or i might just be blind i went through the castle multiple times with each option bought from upgrades but i didn't see any difference

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  15. In Bugfix 1 (haven't played Bugfix 3) cleaning turns the damaged pillars in the cellar into undamaged pillars. Admittedly, for 500 Gold thats somewhat underwhelming.

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  16. I Wardhaven the slave girls says it is empty even though I spared everybody. Also there is some formatting errors when speaking with some villagers.

    The scene with Brenda in the Oasis didn't trigger, this may have happened because I went there after I learned about the secret passage.

    In Sayda Main, when speaking with the hooded guy I have Brenda appearing even though I haven't defeated her yet. When viewing the bottom right confiscated house the Mistress uses her old portrait.

    In Sayda Docks there are crates you can walk trough.

    In Sayda Sewers when fighting the Overmind has the old icon.

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  17. The description of the condition fear in the Overmind's library in his private quarters uses the wrong symbol, and charm misses it's symbol.

    During the Sayda arc when supporting Tasa and killing the old Melita supporter with a slave: A blank item appeared after talking to the slave and teleporting her to the tower.

    After getting access to Sayda Sewers the Diplomatic symbol is useless and should be discarded. And I'm starting to carry around a lot of keys, to avoid inventory clutter I suggest to delete every key after first use and set the corresponding door to open.

    On several maps (Sayda Sewers and the jungle maps on shipwreck island) you can walk on slime/algae/plants on the water. Is the Overmind that light? :)

    In the Lower Sewers in Sayda north of the room with the sewer key there is a an sewer angel/rat mob with the map sprite of a slime.

    In Jungle Center there are several walkable trees, see http://imgur.com/92zp7RV.

    In the southwest of Jungle Center there is a plant mob with the map sprite of an ant.

    After the titfuck of Captain Johanna Nanshe says "Oooh! She's got the post-mindfuck stumblies" with her old portrait.

    Nanshe cannot wear Saydan Robes. Bug or feature?

    Typo:
    In the Burned Village after defeating Nanshe, during the discussion with the coward Nanshe says:
    ..., extracting reagents fromthe corpse.
    Missing space after from.

    Description of the skill "FOCUS" in the Overmind's library in his private quarters:
    The Overmind orders his slaves to seek inner calamity as a defensive manouver.
    calamity -> calm
    manouver -> maneuver

    @Anonymous January 26, 2015 at 5:34 AM:
    The scene with Branda in the oasis is working as intended, you have to go there before getting the banner or you cannot loot the trade post.

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  18. How the hell do you get past Sayda Sewers? There's only one room that I haven't been in yet, and that's because I can't get to it. There's some water blocking the way.

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  19. http://imgur.com/ca3zj63,SU09GEy

    and

    http://imgur.com/ca3zj63,SU09GEy#1

    It's so close, yet so far away...

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  20. There's a switch hidden in the dungeon that raises a bridge.

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