tag:blogger.com,1999:blog-8410410722782252427.post6854829827118035656..comments2023-12-27T14:49:31.370-07:00Comments on Cypress Zeta Games Development: Developing an H-Game: Getting started.Cypress_zhttp://www.blogger.com/profile/10165309094303831508noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-8410410722782252427.post-7508310704146560072022-08-04T09:06:57.105-06:002022-08-04T09:06:57.105-06:00Much appreciate your blog postMuch appreciate your blog postDrain Cleaning Millcreekhttps://www.drain-service.com/us/drain-service-utah/drain-cleaning-millcreek.shtmlnoreply@blogger.comtag:blogger.com,1999:blog-8410410722782252427.post-34739506351622628342013-11-06T14:09:05.206-07:002013-11-06T14:09:05.206-07:00Can you please post the game on mega also? my anti...Can you please post the game on mega also? my antivirus don'r feel comfortable downloading from 4share...<br />tnx anyway! :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8410410722782252427.post-2522476022673290222013-11-03T21:13:42.334-07:002013-11-03T21:13:42.334-07:00Hahahhaha! I cound't resist and I played the g...Hahahhaha! I cound't resist and I played the game, it's awefully clear where you cut off the loli parts, it almost kills the storyline, but good enough for a testing template.<br /><br />But about the important part, I think you are right in your way of thinking. It's impossible for people to actually understand this until they pass through it. I mean, almost everyone who will try to make a game will commit those mistakes, and if the maker "survives" it, he or she will end up becoming something better.<br />I also like to encourage the production of games like this, and more when the author is commited to it. So far you are doing a good progress with your game, but it makes me wonder what kind of game is your "dream project". I'd imagine that's is far from being a simple quest-based RPG? Or maybe you are looking more into the graphics quality rather than plot? <br /><br />Well, thank you for taking your time and write so much about an interesing topic, it was a good read. <br /><br />Good luck man!LukeNukeAShttps://www.blogger.com/profile/08672392710927961733noreply@blogger.comtag:blogger.com,1999:blog-8410410722782252427.post-78448062652226448152013-10-31T03:14:34.310-06:002013-10-31T03:14:34.310-06:00Excellent post. I can testify from my own experien...Excellent post. I can testify from my own experience that it relates to many other types of projects and to achieving success in many other fields than H-games.Geohttps://www.blogger.com/profile/13294600096022325033noreply@blogger.comtag:blogger.com,1999:blog-8410410722782252427.post-90823646804135452252013-10-30T23:44:55.326-06:002013-10-30T23:44:55.326-06:00To add an additional $.02 worth...
Trying to crea...To add an additional $.02 worth...<br /><br />Trying to create your magnum opus on your first try is a trap that a lot of people fall into, but there's another, equally problematic trap that you have to watch out for.<br /><br />At one point, very early on in Megatokyo's life cycle, I had the opportunity to speak one on one with Fred Gallagher, and he said something that's stuck with me through the years- Concepting is good, planning is great, but sooner or later you have to put your balls on and actually make something.<br /><br />Over-planning can be a problem for any project because while concepting and brainstorming is usually fun, actually making anything is work. Lots of work, combined with the stress of actually putting yourself out there where people will examine and criticize your project, can stop any project before it properly gets started. More insidiously, you can be stuck in that endless planning/pre-production stage forever, without actually making real progress or moving on to a different project.<br /><br />Another problem which I recently tangled with is project bloat. Once you actually get rolling, it can be easy to keep planning, adding on more and more features, story, and work to your game while you struggle to keep up. So, my advice is this- once you get started, know when you should stop.<br /><br />My final piece of advice is this: read every review, piece of feedback, and bit of hate- and fanmail you get. It is very gratifying to hear positive things about your game, and it can be very tempting to listen only to your supporters. But you never know where good advice will come from and frequently negative reviews will contain the best idea of where you need to improve. Also, learning how to take what you need from a negative or hateful email while discarding the rest is a very useful skill to have in life.Anonymoushttps://www.blogger.com/profile/12421188448658035892noreply@blogger.comtag:blogger.com,1999:blog-8410410722782252427.post-89977325423924096982013-10-30T12:38:26.979-06:002013-10-30T12:38:26.979-06:00Where would one find the version with loli content...Where would one find the version with loli content?Codered999https://www.blogger.com/profile/05775324326758129642noreply@blogger.comtag:blogger.com,1999:blog-8410410722782252427.post-57834956846303443182013-10-30T09:11:00.895-06:002013-10-30T09:11:00.895-06:00People can link to this or post it anywhere they l...People can link to this or post it anywhere they like, with credit. That's the whole point of doing this, after all. Glad you found it useful!Cypress_zhttps://www.blogger.com/profile/10165309094303831508noreply@blogger.comtag:blogger.com,1999:blog-8410410722782252427.post-70719018008727760072013-10-30T09:03:33.223-06:002013-10-30T09:03:33.223-06:00Very inspiring reading!
I started my own H-Game De...Very inspiring reading!<br />I started my own H-Game Dev not long ago and i really can relate about the importance knowing your system first and the will to finish a project.Starting small but often is more valuable for experience than swallowing a whole big game project.<br />I just fell in love with Construct the first day i installed it, just like you i start making little game(non H-game), but it makes me know what i`m facing with(Construct can be a pain when comes to big project though).<br />Can`t wait for another article, oh, can i post this on my blog?Of course i will show credits and the original link to yours.Good Luck!Marionettehttps://www.blogger.com/profile/06228503059378688954noreply@blogger.com